I don't mind early aggression - I tended to play timing push builds myself - but the sort of early game stuff I think of when I hear "rush" or "cheese" (think cannon rush, super early pool, proxy stuff) I just find grueling and stressful to defend against, and uninspiring and unfun to play myself. I don't find it fun to either play or defend rushes. While All-ins also do benefit from not being scouted, it is not the sole win condition of the All-in, and some All-ins can be very dangerous even if you see it right from the start, as control is an important factor.įor me personally, why I got annoyed if people rush early when I still played (currently on unknown length hiatus because I fell out of the loop): If the All-in fails, the game should pretty much be over unless you manage to do massive damage to your opponent. I would say an All-in, whether early or late game is something that can be scouted, and still work, as long as you play the All-in correctly. A late game cheese as you mentioned is true, and I would say there it comes down to the same thing, hoping the opponent does not scout it, and then also hoping the opponent chooses the wrong unit composition, but if the opponent does scout it, your entire strategy basically fails. I would say "Cheese" is when you are playing a strategy that relies entirely upon the enemy not knowing it is coming, and possibly hoping the opponent goes for a build order that cannot stop it (say Nexus first vs 12 pool on a short map). I get the feeling this will work less and less as I gain more experience and move up, but I usually tune the strategy or abandon it depending on what my first scout shows me. I hate having widow mines dropped in the middle of my drones, but I don't just keep letting it happen 'cause I think it's unfair. I see all kinds of Terran and Protoss "cheese" strategies used from time to time, and my reaction is usually just "Oh, clever idea, GG." It strikes me that you should just adapt to what you see and pivot, not get resentful. Why is this such a sore spot? Its not my fault you wanted to build two vespian gas extractors and a hatchery instead of a spawning pool. I feel almost like it works so often because players are determined NOT to defend against it, and instead just throw a tantrum as though it were somehow breaking the rules. In response, my opponents half the time rages over it and tries to ridicule me. I'm in platinum league and 4 out of 5 times I either kill off my zerg opponent a minute or two into the game or maim them in such a way that a win is a foregone conclusion whenever I use this strategy. I've been playing some ranked games as zerg here and there and I've generally preferred to do a relatively early rush with zerglings when I'm up against another Zerg player, depending on what my first scout shows me. I used to play Brood Wars competitively as a kid, and only recently began playing Starcraft 2 last week, as I'd like to do some MP with my daughter. Same- and similar-topic submissions that exceed 4 per top 25 Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. KOR-CHN Invitational League 11: Sea vs XiaoShuaiĭeceptive links to shock sites, malware, etc KOR-CHN Invitational League 12: Tank vs JeDi To hide spoilers use format: (/spoiler) ( details)īattle of the Beehive 2: The Second Sting! Green verification check mark guide and verified users list Use the "Filters" menu across the top to tailor the content here.
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